Last updated: August 19, 2026
Leave safe territory, draw a path through open space, and reconnect it to claim land while fast-moving enemies try to cut your line.
Loading game...
Taito America released Qix in 1981 after Randy and Sandy Pfeiffer shaped a drawing demo into a territory game. Area Claim is an original, unaffiliated adaptation of the broader fill-the-field idea. You leave a safe border, draw through exposed space, and reconnect to convert one side of the line into owned land. The moving enemies make every extra second outside costly, while the 75 percent goal rewards efficient cuts. Choose a short opening route and claim your first section in the browser.
You start on the bottom border while the enemy moves near the top. Travel safely to a corner, draw a short vertical line, then reconnect to the side. The game fills a narrow strip. The gain is modest, but your trail stayed exposed for only a moment.
A hazard travels left across the center and would meet a direct upward route. Wait on the safe boundary until it passes your intended column. Draw immediately behind it and reconnect before it can reverse. Your timing turns the enemy's motion into a predictable window.
The display reads 73 percent and a small pocket remains beside your claimed corner. Trace a compact loop around that pocket instead of cutting the large central field. The two-percent gain reaches 75 percent, ends the level, and avoids a much longer exposed line.
Play Area Claim online free in your browser on Clasica Games. The game tracks safe borders, active paths, enemy contact, captured regions, and the 75 percent target automatically. No drawing tool or installation is needed. Start with short edge cuts, watch a complete enemy pass before entering open space, and use the percentage meter to choose a safe final claim instead of an oversized gamble.
| Version | Difficulty | Players | Typical Time |
|---|---|---|---|
| Area Claim | Beginner to advanced | 1 | 3 to 8 min |
| Bomb Maze | Intermediate | 1 | 3 to 10 min |
| Cube Hopper | Intermediate | 1 | 3 to 8 min |
Claim at least 75 percent of the field to complete the level.
Completed claimed territory remains your safe route. The dangerous contact concerns you and your unfinished trail in open space.
No. Short cuts reduce exposure, and a small late capture may reach the target with far less risk.
No. Area Claim is an independent generic territory adaptation with original visuals and implementation.
Area Claim turns one drawn line into a clear trade: more territory for more exposure. Build useful borders with short edge slices, time each departure against enemy motion, and consult the meter before a final cut. The design takes inspiration from the territory mechanic that Randy and Sandy Pfeiffer developed for Qix in 1981, yet this browser game stands as its own generic adaptation. Draw a controlled first route above and work steadily toward 75 percent.
Classic mine-avoidance puzzle
Slide and merge to reach 2048
Classic snake growing game
Break bricks with a bouncing ball
Atari-style brick clearing with power-ups
Fast two-paddle arcade rallies
Classic alien shooter defense
Classic flipper and bumper arcade