Last updated: March 29, 2026
Real-time two-player card game. Play cards onto shared center piles as fast as you can. No turns, no waiting. First to empty their stockpiles wins.
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Spit, also called Speed or Slam, dates back to at least the early 1900s as a two-player shedding game. The name comes from the 'spit' pile, the central stack where players race to dump their cards. Playing fast card games like Spit exercises rapid pattern recognition and split-second decision making. The challenge lies in scanning five stockpiles, identifying valid plays across two center piles, and acting before your opponent. Start a game right now in your browser, no download needed.
The two center piles show a 7 and a Jack. Your stockpiles have a 6, an 8, a 10, and a Queen face up. You play the 6 on the 7 and the 8 on the 7 as well, chaining two cards in rapid succession before the CPU reacts.
Both center piles show Aces. Your top cards are a 4, a 9, and a King. You play the King on one Ace, which flips a 2 underneath. You immediately play that 2 on the other Ace. Two plays from a single flip.
You have one card left in your final stockpile: a 3. The center pile shows a 2. You slap the 3 down and clear all five piles. You pick the smaller center pile (14 cards) while the CPU takes the larger one (22 cards). You re-deal with fewer cards and gain the advantage for the next round.
Play Spit right here in your browser. Choose your CPU speed (Slow, Normal, or Fast), deal the cards, and race to empty your stockpiles first. No sign-up, no download, no waiting. Just click and play.
They are the same game under different names. Some rule sets vary slightly in how many center piles are used or how ties are resolved, but the core mechanic of simultaneous real-time play is identical.
Standard Spit is a two-player game. Some house rules extend it to three or four players by adding more center piles, but the traditional format is strictly heads-up.
Both. The initial deal introduces randomness, but a fast player who scans the board efficiently will win far more often. Pattern recognition speed is the primary skill.
If both players are stuck and neither has spit cards left to flip, the round ends in a stalemate. Players each take one center pile, shuffle, and re-deal.
Each player starts with 26 cards: 15 dealt across five stockpiles and 11 held as the spit pile reserve.
Spit is a test of reflexes and observation. Deal the cards, flip the spit piles, and race to clear your stockpiles before the CPU does. Pick your speed and start playing now.
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