Last updated: August 19, 2026
Launch limited countermeasures, create chain-reaction blasts, and protect your cities from branching missiles in this point-and-click defense game.
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Atari released Dave Theurer's Missile Command in 1980 with six cities, three missile bases, and trackball-guided countermeasures. Its limited ammunition made every interception a resource decision. Missile Defense is an original, unaffiliated browser adaptation of the general city-defense format. You click a point to send an interceptor, wait for its blast to expand, and use that radius to catch several branching threats. Accuracy protects cities; patience creates chain reactions. Pick a cluster rather than one missile and begin defending the screen online.
A fast trail descends toward the left city. Clicking its current tip would place the explosion behind it after interceptor travel. You aim lower along the projected route. The countermeasure arrives first, expands as the missile enters, and removes the threat with time left before impact.
Three trails approach the center at different angles. You target the space beside the lowest one rather than launch three shots. Its destruction feeds the active blast, which catches the second path; that event reaches the third. One countermeasure protects several endpoints and preserves ammunition.
Two missiles remain. One heads toward an empty ruin, while the other threatens your final city. You trace both paths, decline the visually closer decoy, and spend the last interceptor ahead of the dangerous line. The surviving city carries the run into the next wave.
Play Missile Defense online free on Clasica Games with mouse or touch input and no download. The browser tracks ammunition, interceptor travel, blast growth, incoming branches, chain reactions, cities, and waves. Start by leading one high target, then search for crossings where a single circle can catch several trails. Save a final shot for the lowest dangerous path and keep at least one city standing.
| Version | Difficulty | Players | Typical Time |
|---|---|---|---|
| Missile Defense | Beginner to advanced | 1 | 3 to 10 min |
| Galaxy Swarm | Intermediate | 1 | 3 to 12 min |
| Tank Battle | Intermediate | 1 | 3 to 10 min |
Interceptors need travel time. Aim ahead on the projected path rather than at the moving tip.
Yes. Any threats entering the active explosion can be caught, and chain reactions may extend the result.
Usually no. Trace the endpoint and save limited ammunition for surviving cities or active defenses.
No. It is an original generic adaptation with no affiliation with Atari.
Missile Defense rewards the empty point where several future paths will meet. Lead fast trails, let an existing blast finish its work, and preserve ammunition for late branches that threaten surviving cities. Theurer's 1980 Missile Command documents the historical roots of limited-ammunition city defense, while this independent game provides its own browser implementation. Click above, place the first burst high enough to grow, and turn one accurate interception into a chain.
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