Last updated: August 19, 2026
Defend the mushroom field from a descending centipede in a browser arcade game with keyboard and touch controls. Learn rules and survival strategy.
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Atari released Centipede in 1981 after Dona Bailey and Ed Logg co-designed the fixed shooter. Arcade players guided a cannon with a trackball while a segmented creature zigzagged through mushrooms. The Strong inducted the game into the World Video Game Hall of Fame in 2020. Every shot can reshape the field because broken segments and mushrooms change later routes, creating a rapid challenge in movement, aim, and threat priority. Our browser version uses keyboard and touch controls. Start free, guard the lower area, and clear the descending chain before it reaches you.
A new wave enters from the top and hits a mushroom near the right edge. The player predicts the reversal, moves under the next open column, and fires as the chain crosses that line. Instead of chasing every segment horizontally, the player holds position long enough for several segments to enter the same shot path. When a side threat approaches, the player leaves before the lane becomes unsafe.
A shot hits the middle of a long chain and separates it into two moving sections. One new head sits lower than the original and will reach the cannon first. The player stops shooting at the upper group, moves beneath the lower route, and clears that short section. With the immediate danger gone, the player returns attention to the remaining upper chain.
Several mushrooms push the centipede into the lower left while another enemy crosses the player's movement zone. The player resists firing from the corner, moves toward the center during a safe gap, and turns to shoot diagonally aligned targets through an open column. The extra exit direction prevents a collision, and clearing the nearest head creates room to finish the wave.
Play Centipede online for free in your browser with no cabinet, coins, or download. Use the keyboard on desktop or touch controls on a phone or tablet, move the cannon through the lower field, and fire at each descending segment. Watch how mushrooms redirect the chain, protect an escape lane, and clear one wave at a time. Start a run and challenge your best score.
| Version | Difficulty | Players | Typical Time |
|---|---|---|---|
| Arcade Cabinet | Progressive | 1 or 2 alternating | Open run |
| Browser Keyboard | Progressive | 1 | 3 to 15 min |
| Browser Touch | Progressive | 1 | 3 to 15 min |
Dona Bailey and Ed Logg co-designed Centipede for Atari. Atari released the arcade game in 1981, and The Strong inducted it into the World Video Game Hall of Fame in 2020.
The arcade cabinet used a trackball to move the cannon and a button to fire. Our browser implementation uses keyboard and touch controls, so it does not require trackball hardware.
The creature crosses the field horizontally and changes direction when its route meets an edge or mushroom. That reversal also advances its route downward, bringing the threat closer to the player's movement area.
A middle hit can divide the chain and create another independently moving section in versions that follow the arcade behavior. Split deliberately when you can manage both routes; otherwise, focus near an end to limit simultaneous heads.
A scorpion crawls across a row and poisons the mushrooms it touches. A centipede head that reaches a poisoned mushroom dives straight down toward your cannon instead of zigzagging, so clear the poison or reposition. A flea drops from the top and lays fresh mushrooms when the lower field runs thin, which can refill the play area during a long wave.
Centipede remains a direct arcade challenge built around prediction, movement, and changing routes. Bailey and Logg's 1981 design turns mushrooms into meaningful obstacles and every split segment into a new aiming problem. Keep room to dodge, remove the closest threat, and shape safer firing lanes. Use keyboard or touch controls to play free in your browser and see how many waves you can clear.
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