Last updated: August 19, 2026
Race the computer to build a complete beetle. Each die roll adds a body, head, wings, legs, antennae, or eyes when its required part is ready.
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Beetle is a British drawing dice game often taught to children because one die controls a picture in a strict dependency order. A 6 starts the body, and only then can most other parts connect. Dice Game Depot's published rules preserve the familiar body-first and head-dependent structure. Clasica Games turns the pencil-and-paper activity into a visual race against the CPU. Completing a beetle requires fourteen successful additions: one body, one head, two wings, six legs, two antennae, and two eyes. Roll a 6 to begin, then watch your insect grow one exact part at a time.
Your first roll is 4. Wings attach to the body, and no body exists, so nothing appears. The CPU rolls next. On your second turn you roll 6, add the body, and make future 3, 4, and 5 results useful.
Your body is already present and you roll 5. The head appears. A later 2 now adds the first antenna, and a later 1 adds the first eye. Had those same numbers arrived before the head, both turns would have produced no part.
Your beetle has every required feature except its sixth leg. The CPU still needs one eye. You roll 3 and add the final leg, reaching the complete count. The race ends at once, before the CPU gets another chance to roll 1.
Play Beetle Dice online free against the CPU. The browser draws every accepted body part, enforces the body and head prerequisites, and shows the latest roll. You need no pencil, paper, or printed chart because the number mapping stays below the pictures. Roll a 6 for the body, complete all fourteen additions, and finish before the computer beetle.
| Version | Difficulty | Players | Typical Time |
|---|---|---|---|
| Clasica visual race | Kids | 1 vs CPU | 3 to 8 min |
| Drawing Beetle | Kids | 2 or more | 5 to 15 min |
| Team drawing race | Beginner | 4 or more | 10 to 20 min |
6 adds the body, 5 the head, 4 a wing, 3 a leg, 2 an antenna, and 1 an eye.
No. The body must come first. A premature 5 adds nothing.
Six legs, each requiring its own successful roll of 3 after the body exists.
Both antennae and both eyes require the head before rolls of 2 or 1 can add them.
Fourteen additions complete it: 1 body, 1 head, 2 wings, 6 legs, 2 antennae, and 2 eyes.
Beetle Dice turns one die into a clear construction sequence. Get the body with 6, add the head with 5, then fill wings, legs, antennae, and eyes under the exact mapping. Every turn is quick, but prerequisites and repeated parts make race lengths vary. Start a free race above, follow the drawing, and try to add your fourteenth part before the CPU does.
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