Last updated: March 29, 2026
The classic English trick-taking card game that preceded bridge. Four players in two partnerships, a trump suit turned from the last card, and 13 tricks to win. First partnership to 5 points wins.
Loading game...
Whist is the classic English trick-taking card game and the direct ancestor of bridge. It was first recorded in 1529 under the name trump, then passed through forms called ruff, ruff and honours, and whisk before settling on whist in the 18th century. The name comes from the old English word whist, meaning quiet or attentive, which is also the root of wistful. Edmond Hoyle published A Short Treatise on the Game of Whist in 1742, and it became the standard rulebook for a hundred years, going through thirteen editions in his lifetime and giving us the phrase according to Hoyle. In the 19th century whist was the premier intellectual card game of the Western world until bridge displaced it around 1900. A 2014 study in PLOS ONE showed that older adults who played trick-taking card games like whist maintained stronger executive function and reasoning skills over time. Sit down at our virtual table and play a hand in your browser now.
Hearts is trump. Your opponent leads the King of clubs. You have no clubs, so you play the 3 of hearts. Your trump beats the King of clubs, and you win the trick for your partnership.
Spades is trump. Your partner leads the Ace of diamonds. You hold diamonds, so you must follow with your lowest diamond, the 4. You keep your high diamonds for a later trick where they can win.
Your partnership has won nine tricks with two still to play. Those two tricks take you to eleven, which is five above the baseline of six, so you score five points and win the game.
Play Whist directly in your browser against three computer opponents. No downloads. No registration. Our version handles trump selection, follow-suit enforcement, trick winning, and partnership scoring automatically. You partner with the player across the table and aim for five points. Play your first hand and discover the game that ruled card tables for 150 years.
The trump suit is set by the last card dealt in each hand. That card is turned face up so everyone can see it, then returned to the dealer's hand. The next hand gets a new trump from its own last card.
You may play any card in your hand. You can play a trump to try to win the trick, or discard a low card from another suit to save your high cards for later. You are never forced to play a trump.
Only tricks won above six count. If your partnership wins eight tricks, you score two points. Win all thirteen tricks and you score seven. The first partnership to reach five points wins the game.
No, but bridge grew directly out of whist. Whist has no bidding phase and no contract. You simply play 13 tricks and score the excess above six. Bridge added bidding and a declared trump, making it more complex. Whist is the simpler parent.
Whist is trick-taking in its purest form. Follow suit, win tricks, count to five, and trust your partner. No bidding, no frills, just the clean partnership duel that captivated the 18th and 19th centuries. Deal a hand now and play the game that gave us according to Hoyle.
Classic card game of 21
British 21 with twist and stick
Classic card comparison game
Classic card shedding game
Family-friendly card matching game
Classic trick-taking card game
Classic trump trick-taking team card game
Rummy variant with canastas and wilds