Last updated: March 29, 2026
Race your pawn across a 9x9 board while placing walls to block your opponent. Every move counts in this award-winning abstract strategy game.
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Quoridor won the 1997 Mensa Select award and the Concours International de Createurs de Jeux in Paris. Mirko Marchesi designed it, and Gigamic published it that same year. The game gives each player a single pawn and a stack of wooden walls. Your job is simple: reach the opposite side of the 9x9 board before your opponent does. The twist is that you can spend a turn placing a wall to block their path instead of moving. A 2009 study in the journal IEEE Transactions on Computational Intelligence and AI in Games analyzed Quoridor's branching factor and confirmed it rivals chess in strategic depth. Start a game in your browser and see how deep a simple wall can go.
Blue starts at the top center and moves forward. Red responds by placing a horizontal wall two rows ahead of Blue's pawn, forcing Blue to detour left or right. Blue now needs at least three extra moves to get around it.
Blue and Red pawns sit face to face with one cell between them. Blue moves adjacent to Red. On the next turn, Blue jumps over Red's pawn to the square beyond, gaining two squares of ground in a single move while Red has to reposition.
Red is three steps from the goal row. Blue has two walls left. Blue places a vertical wall that forces Red's shortest path from 3 steps to 7 steps. Red tries to go around, but Blue places the final wall to seal the corridor. Blue wins the race.
Play Quoridor directly in your browser. No downloads, no registration. Choose CPU difficulty or local multiplayer, place walls with a click, and race to the finish. The board renders smoothly on desktop, tablet, and phone. Use the undo button to take back a move and experiment with different strategies.
No. The golden rule states that a valid path to the goal must always exist for every player. If a wall placement would trap someone, the game rejects it automatically.
In 2-player mode, each player gets 10 walls. In 4-player mode, each player gets 5 walls. Once you run out of walls, you can only move your pawn.
You can jump over the opponent's pawn to the square directly beyond them, as long as no wall blocks that square. If a wall blocks the square behind them, you can move diagonally to either side instead.
No. The game tree is too large for complete solving. AI researchers have built strong bots using minimax with alpha-beta pruning and A* pathfinding, but no perfect strategy exists. The branching factor grows with every wall placed.
Yes. Our version supports touch input. Tap your pawn to see valid moves, tap a cell to move, and use the wall toggle to place barriers. The board scales to fit any screen.
Quoridor distills strategic thinking into a board of 81 squares and a handful of walls. Every turn forces a choice between progress and disruption. Whether you play the CPU or challenge a friend, each match teaches you something new about timing, path planning, and resource management. Pick a mode and start racing.
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