Last updated: August 19, 2026
Play Pente, the five-in-a-row game with custodial captures. Line up five stones or capture five pairs in a local two-player match.
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Gary Gabrel invented Pente in 1977 while working as a dishwasher at Hideaway Pizza in Stillwater, Oklahoma. The name comes from the Greek word pente, meaning five, because you win by lining up five stones or capturing five pairs. Tom Braunlich won the first three world championships in 1979, 1980, and 1981. Tournament rules limit the first player's second stone because moving first creates a measurable initiative in five-in-a-row games. The challenge is balancing your own five-in-a-row attack against the constant risk of losing pairs to a flank. Click a square, place your first stone, and start playing now.
You place the first black stone at the center, then the second player answers nearby. Instead of attaching a second stone immediately, you place with one intersection of space so the two black stones can support more than one line. You now watch both a diagonal connection and a horizontal extension without presenting an adjacent pair for an easy flank.
The position contains a black stone, two adjacent white stones, and an empty intersection in that order. You verify that all four points share one straight line, then play on the empty end. Your new stone closes the flank, the two white stones leave the board, and your pair count increases. You rescan the opened line because the removal changed nearby threats.
You create four consecutive black stones with both endpoints empty. White can block only one endpoint on the next turn. After the opponent blocks the left side, you place at the right endpoint. The fifth stone makes one unbroken row, so you win immediately. The sequence works because you checked that neither middle pair could be captured during the defense.
Play Pente online for free on Clasica Games with no download or account. The browser handles placement, capture removal, score tracking, and win detection, leaving you free to compare line threats with exposed pairs. Begin near the center, inspect the other player's reply, and say what your next stone should accomplish before clicking. Restart freely to test a different defense against an open three or a different route to five captured pairs.
| Version | Difficulty | Players | Typical Time |
|---|---|---|---|
| Local 1v1 | Beginner | 2 | 5-10 min |
| Local 1v1 | Intermediate | 2 | 10-25 min |
Pente adds the custodial capture rule. When you flank a pair of enemy stones with your own on both ends, you remove that pair. You can also win by capturing five pairs, which Gomoku does not allow.
Gary Gabrel invented Pente in 1977 in Stillwater, Oklahoma. He named it from the Greek word for five and sold the rights to Parker Brothers in 1983.
Yes. In Pente, any unbroken line of five or more of your stones wins the game. This differs from some Gomoku rule sets where exactly five is required.
No. The capture win condition requires exactly five pairs, which means ten enemy stones captured. You can also win at any time by completing five in a row.
Yes. Pente gives the first player a statistical edge, which is why tournament rules often restrict the first player's opening moves to a smaller central area.
Pente rewards players who scan the whole board after every stone. Build toward five, protect adjacent pairs, and let the capture total guide urgent decisions. A good move often attacks in one direction while repairing a weakness in another. Start a game above, claim useful central space, verify all four line directions, and look for the first move that creates two concrete threats at once.
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