Last updated: March 29, 2026
Play the competitive 10x10 draughts variant with flying kings, backward captures, and the maximum capture rule. 20 pieces per player.
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A Polish officer introduced the 10x10 draughts board in Paris in the 18th century, and the game spread across Europe under the name "Polish Draughts." Today the FMJD, founded in 1947 in Paris by Jean-Adolphe Bourgeois, governs international competition with over 50 member federations. The board holds 50 playable squares and 20 pieces per player. Kings fly across the full diagonal like bishops in chess. Men capture backward as well as forward. A rule forces you to take the longest capture sequence available. Research on FMJD tournament databases shows that grandmaster games average 45 to 60 moves and routinely involve multi-jump sequences that remove 3 or more pieces in a single turn. Start a game in your browser and test your calculation against the CPU.
Light moves a piece from square 36 to square 31 in the first three turns, establishing central presence. Dark responds by advancing a piece from square 15 to square 20. Both sides now contest the center, and the next exchange will determine who controls the diagonal corridors.
A light man on square 27 has a dark piece behind it on square 22. Light captures backward: jumps from 27 over 22 to land on 17, then continues forward by jumping over a dark piece on 21 to land on 16. Two pieces captured in one turn, and the man is now deep in dark territory.
Light has a king on square 7. Dark has two men on squares 12 and 21 along the same diagonal. The king jumps over 12, lands on 17, then jumps over 21 to land on 26. Both men fall in a single turn. The flying king covered 19 squares of diagonal in one sequence.
Play International Draughts directly in your browser. No downloads, no registration. Choose CPU difficulty or local 1v1, click to move, and the game enforces all rules automatically: mandatory captures, maximum capture, backward captures, flying kings, and promotion. The board scales to fit desktop, tablet, and phone screens. Use the undo button to take back a move and test different lines.
If multiple capture sequences are available, you must choose one that captures the most pieces. For example, if one sequence captures 2 pieces and another captures 3, you must take the 3-piece sequence. If two sequences capture the same number, you pick either one.
Yes. Men can capture in all four diagonal directions, including backward. However, men can only move (without capturing) forward. This is one of the main differences from American Checkers, where men cannot capture backward.
A king can move any number of squares along a diagonal, like a bishop in chess. To capture, the king slides over a single enemy piece and lands on any empty square beyond it on the same diagonal. This allows long-range captures across the full 10-square board.
No. The 10x10 board has a much larger game tree than 8x8 checkers, which was solved in 2007. International Draughts has approximately 10^30 possible positions, making it computationally infeasible to solve with current technology. Grandmaster games still produce novel combinations.
The man does not promote until the entire capture sequence ends. If a man passes through the king row mid-chain, it stays a man and continues jumping. It only becomes a king after the chain completes, and only if it ends on the king row.
International Draughts rewards calculation and pattern recognition more than any other checkers variant. The flying kings, backward captures, and maximum capture rule create combinations that can remove 4 or 5 pieces in a single turn. Whether you play the CPU on easy to learn the rules or on hard to test your tactical vision, every game sharpens your ability to think ahead. Pick a mode and make your first move.
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