Last updated: August 19, 2026
Play Fox and Geese, the medieval asymmetric hunt game. As the fox, jump geese to capture them. As the geese, trap the fox so it cannot move.
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Fox and Geese is a medieval asymmetric hunt game played on a cross-shaped board. The Icelandic Grettis saga, written after 1300, mentions an ancestor called Halatafl, the Fox Game. The royal household accounts of King Edward IV of England record the purchase of two foxes and 26 silver hounds in 1471 for two game sets. Queen Victoria was a noted enthusiast. One side plays a single fox that captures geese by jumping over them. The other side plays 13 geese that try to trap the fox so it cannot move. The asymmetry forces each side to think differently. Take control of the fox and start the hunt now.
You move a central goose one point forward, then inspect the points it left and entered. Neighboring geese still cover the old gap, and no empty landing point lies directly behind the moved bird from the fox's position. The flock has taken space without offering a capture, so the fox must step sideways and accept a smaller area.
The fox sees an adjacent goose with an empty point beyond and jumps, removing that bird. From the landing, a second goose also has an empty point behind it. The fox continues and captures again. Before taking the sequence, you confirm the last landing has two open step routes, preventing the geese from trapping the fox immediately after the gain.
The geese have driven the fox into the bottom arm. Two geese hold the side exits while another blocks the forward connection. You move the final covering goose sideways rather than rushing forward. The fox now has no empty connected step, and every apparent jump lacks an empty landing point. The game confirms the trap and awards the geese the win.
Play Fox and Geese online for free on Clasica Games with one-way goose movement, fox captures, chained jumps, and win checks applied automatically. You control the fox while the computer advances the flock. Study whether the moving wall truly closes your space or leaves one legal jump through an exposed bird, then choose a final landing that keeps several routes open.
| Version | Difficulty | Players | Typical Time |
|---|---|---|---|
| Fox vs computer | Intermediate | 1 | 5-15 min |
The classic version uses 13 geese. Some historical variants use 15 or 17 geese with slightly different movement rules, but 13 is the most common count in the Murray ruleset.
No. The geese cannot capture anything. They win by surrounding the fox so it has no legal move, not by removing it from the board.
Yes. If after a jump the fox can jump over another goose, it may continue capturing in the same turn. This makes a careless goose formation very dangerous.
The earliest probable reference is the Icelandic Grettis saga, written after 1300, which mentions Halatafl, the Fox Game. The English royal accounts of King Edward IV record game pieces purchased in 1471.
H.J.R. Murray documented the game in his 1952 book A History of Board-Games Other Than Chess, published by Oxford University Press. His ruleset for 13 geese is the most widely used today.
Fox and Geese turns simple line movement into an asymmetric hunt. Audit every possible landing point, calculate beyond the first capture, and preserve mobility after the final jump. The computer's flock grows harder to escape as it moves down the cross. Start a game above, take the fox, and make each move support either a useful capture or a safe route away from the closing wall.
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