Last updated: March 29, 2026
An open-information solitaire first published in 1883. All 52 cards are dealt face up into 13 columns. Build four foundations from Ace to King by suit, sequencing the tableau down regardless of suit.
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Baker's Dozen is an open solitaire game first published in 1883 by William Brisbane Dick in Dick's Games of Patience, one of the earliest English-language solitaire books. The name comes from its thirteen tableau columns, echoing the old baker's tradition of throwing in a thirteenth loaf when you order a dozen. Unlike Klondike, every card is dealt face up at the start, so you see the entire puzzle before you make a single move. There are no hidden cards and no stock to draw from. The only luck is in the deal itself. Skilled players win roughly three quarters of all games, which makes Baker's Dozen one of the more forgiving solitaire variants. A 2018 study in the journal Frontiers in Psychology found that playing open-information puzzle games improves planning and working memory in older adults. Deal a hand in your browser and put that to the test.
An Ace of hearts sits third from the top of a column. You move the two cards above it onto other columns (both are one rank lower than their new tops), exposing the Ace. You send the Ace to the foundations and start the heart pile.
You have a black 8 on top of one column and a red 7 on top of another. You move the 7 onto the 8, freeing the card beneath the 7. The run of 8-7 now moves as a single exposed card (the 8) when you need to relocate it.
All four foundations reach Queen. The only cards left on the tableau are the four Kings, each sitting alone at the bottom of its column. You click each King to its foundation and complete the win.
Play Baker's Dozen directly in your browser. No downloads. No registration. Our version automatically shifts Kings to the bottom of their columns, highlights every legal move, and tracks your time and moves. Unlimited undo lets you experiment with different sequences. It runs smoothly on desktop, tablet, and phone. Deal a hand and solve a 140-year-old puzzle.
Kings are the highest card and can never be built upon in the tableau, so a King in the middle of a column would permanently trap the cards beneath it. Moving Kings to the bottom before play starts removes that trap and is the main reason Baker's Dozen has such a high win rate.
No. Only the single top card of a column is available. Even if you have built a long descending sequence, you must move it one card at a time. This is the key constraint that makes the game challenging.
Nothing can fill it. Empty columns are permanently out of play in Baker's Dozen. This is why you should avoid emptying a column until you are sure nothing useful remains underneath.
Both are open-information solitaire games, but FreeCell gives you four free cells to park cards temporarily and lets you move sequences. Baker's Dozen has no free cells, only single-card moves, and 13 columns instead of 8. Baker's Dozen is older, first published in 1883.
Baker's Dozen is a pure planning puzzle. Every card sits in plain sight, the Kings step out of your way, and the rest is up to you. Build the foundations, sequence the columns, and avoid deadlocks. Deal a hand now and solve a solitaire that has challenged players for over 140 years.
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