Clasica GamesClasicaGames
Back to Blog

Backgammon Rules and Opening Strategy for Beginners

Backgammon is 5,000 years old and the opening has been solved by computers. Learn the rules, the 15 best opening rolls, and the strategic principles that guide every move after.

July 15, 202510 min readboard games
Backgammon Rules and Opening Strategy for Beginners
how to play backgammon
backgammon rulesbackgammon opening movesbackgammon strategybackgammon for beginners

Backgammon Rules and Opening Strategy for Beginners

Backgammon is one of the oldest board games in existence. The earliest known version, called the Royal Game of Ur, was played in Mesopotamia around 3,000 BCE. The modern form took shape in 17th-century England, and the doubling cube was added in the 1920s. Computer analysis has since solved the opening so thoroughly that there is a consensus best play for all 15 possible opening rolls. The U.S. Backgammon Federation (USBGF), founded in 2009, governs competitive play and publishes opening roll analysis that matches the output of neural network backgammon bots like GNU Backgammon and eXtreme Gammon. The opening is the one phase of backgammon where the bots all agree. Learn the 15 rolls and you eliminate an entire category of mistakes. Play backgammon on Clasica Games and test these openings against the computer.

How to Play Backgammon

Backgammon is a race game for two players. Each player has 15 checkers arranged on a board of 24 points (triangular spaces). Players move checkers based on the roll of two dice. The goal is to move all your checkers around the board into your home board, then bear them off (remove them from the board) before your opponent does.

The board has four quadrants. Your home board contains points 1 through 6. Your outer board contains points 7 through 12. The opponent's outer board contains points 13 through 18. The opponent's home board contains points 19 through 24. Your checkers move from point 24 toward point 1. Your opponent moves in the opposite direction.

Each turn, you roll two dice and move two checkers (or one checker twice) based on the numbers shown. Doubles (like 4-4) let you move four times instead of two. You cannot land on a point occupied by two or more opponent checkers. A point with two or more of your own checkers is "made" and blocks the opponent from landing there.

A single checker on a point is called a "blot." If your opponent lands on your blot, they hit it and send it to the bar. A checker on the bar must re-enter the board through the opponent's home board before you can make any other moves.

Basic Rules

Starting position. Each player places checkers as follows: two on point 24, five on point 13, three on point 8, and five on point 6. The board is a mirror image for the opponent.

Movement. Roll two dice. Move one checker the number of spaces shown on one die, and another checker (or the same one) the number shown on the other die. If you roll doubles, you move four times using that number. You must use both dice if legally possible. If you can only use one die, you must use the higher one.

Hitting. Landing on a point with a single opponent checker sends that checker to the bar. The hit checker must re-enter through your opponent's home board on your next turn before you can move anything else.

Bearing off. Once all 15 of your checkers are in your home board (points 1 through 6), you can begin bearing off. Roll a number and remove a checker from the corresponding point. A 4 removes a checker from point 4. If no checker is on that point, you must move a checker from a lower point. If no checkers are on lower points, you must bear off from the highest occupied point.

The doubling cube. Before rolling, a player may offer to double the stakes. The opponent can accept (the game continues at double stakes and the cube passes to them) or refuse (they forfeit the current stake). Beginners can ignore the cube entirely while learning checker play.

Strategy Tips for Beginners

1. Make the 5-point early. The 5-point is the most valuable real estate on the board. It blocks the opponent's back checkers, provides a safe landing spot for your own checkers, and starts a potential prime (consecutive made points). The strongest opening roll in backgammon is 3-1, which makes the 5-point immediately (8/5, 6/5). Fight for the 5-point on the first move whenever the dice allow it.

2. Split your back checkers. Moving one of your two back checkers from the 24-point to the 23-point or 22-point creates options. It diversifies your position and gives you a chance to make an anchor (a made point in the opponent's home board) on the next roll. Keeping both back checkers stacked on the 24-point wastes development potential.

3. Avoid leaving blots unnecessarily. A blot is a liability. Every time you leave one, the opponent has a chance to hit it. Before leaving a blot, ask whether it achieves something meaningful. If not, find a safer play. The exception: slotting (placing a single checker on a point you want to make next turn) is a valid aggressive tactic when you are willing to accept a hit in exchange for a shot at making a strong point.

4. Unstack the 6-point and 13-point. Both points start with five checkers. Checkers buried in a stack cannot contribute to hitting, blocking, or running. Aim for a smooth distribution with no more than three or four checkers on any single point. Most opening moves naturally unstack these points.

5. Race when ahead, hold when behind. If you are clearly ahead in the pip count (total distance remaining for all checkers), run your checkers home quickly. If you are behind, slow down and try to create blocking positions or hit the opponent's blots to disrupt their progress. The decision to race or hold is the most common strategic fork in backgammon.

Real Examples of Gameplay

Example 1: The best opening roll, 3-1. You roll 3-1. Move one checker from the 8-point to the 5-point and one from the 6-point to the 5-point. You have made the 5-point with zero risk. This is the strongest opening in backgammon. The 5-point blocks the opponent from playing 4s from your 1-point (their 24-point) and gives you a landing spot for future moves.

Example 2: Lover's Leap, 6-5. You roll 6-5. Move one back checker all the way from the 24-point to the 13-point. This is the only opening roll that brings a back checker fully to safety in one move. There is no debate about this play. It is always correct for 6-5.

Example 3: Splitting with 2-1. You roll 2-1. Move one back checker from the 24-point to the 23-point (splitting) and one checker from the 13-point to the 11-point (unstacking the midpoint). This creates flexibility. Next turn, a 1 or a 2 could make an anchor in the opponent's board, or you could run the back checker further. The alternative (slotting the 5-point with 6/5) is more aggressive but leaves a blot that can be hit.

The 15 Best Opening Moves

RollPlayType
3-18/5, 6/5Make the 5-point
4-28/4, 6/4Make the 4-point
6-113/7, 8/7Make the bar point
5-38/3, 6/3Make the 3-point
6-524/13Lover's Leap (run)
6-424/18, 13/9Split and down
6-324/18, 13/10Split and down
6-224/18, 13/11Split and down
5-424/20, 13/8Split to golden point and down
5-224/22, 13/8Minor split and down
5-113/8, 24/23Minor split and down
4-324/21, 13/9Split and down
4-124/23, 13/9Minor split and down
3-224/21, 13/11Split and down
2-113/11, 24/23Minor split and down

The pattern: if you can make a point, make it. If you roll 6-5, run. Otherwise, split a back checker and bring a builder down from the midpoint.

Variations of Backgammon

The core rules stay the same across most variants. Nackgammon starts with four checkers on the 24-point instead of two, adding complexity to the opening. Hypergammon uses only three checkers per player, creating a faster, more tactical game. Longgammon starts with all 15 checkers on the 24-point, turning the game into a pure race with blocking tactics. For other strategic board games on Clasica Games, try Chess, Checkers, or Mancala.

Why People Love Backgammon

Backgammon combines luck and skill in a ratio that no other board game matches. The dice introduce genuine randomness, so beginners can win against better players in a single game. Over a series of games, the better player wins consistently because skill dominates luck in the long run. This balance keeps both casual and serious players engaged.

The doubling cube adds a psychological layer that pure strategy games lack. Knowing when to double and when to accept or refuse is a skill that develops over hundreds of games. The cube turns backgammon from a board game into a wagering game, which is why it has been played for stakes for centuries.

Play Backgammon Online for Free

Play backgammon on Clasica Games in your browser. No download required. Practice the 15 opening rolls against the computer until they become automatic. Once the opening is second nature, you can focus on the middlegame and the doubling cube.

Frequently Asked Questions

What is the best opening roll in backgammon? 3-1. It makes the 5-point, which is the most valuable point on the board. The 5-point blocks the opponent's back checkers and provides a safe landing spot for your own checkers. No other opening roll creates as much structural advantage with zero risk.

Can beginners ignore the doubling cube? Yes. For your first 20 to 50 games, focus entirely on checker play. The cube matters in competitive play and money games, but learning correct checker movement comes first. Once you can identify when you are ahead or behind in the race, you can start learning cube strategy.

How long does a game of backgammon take? A single game typically lasts 5 to 15 minutes. A match (first to a set number of points, often 5, 7, or 11) takes 20 to 60 minutes depending on the players' skill level and the number of doubles accepted.

Is backgammon harder than chess? They are different types of difficulty. Chess has perfect information (no hidden elements) and no randomness. Backgammon has randomness from the dice, which means you must make decisions under uncertainty. The opening in backgammon is simpler (15 rolls to memorize) but the middlegame involves probability assessment that chess does not require.

Conclusion

Backgammon rewards players who learn the opening rolls, make points early, split their back checkers, and know when to race versus when to hold. The 15 opening rolls are solved. Memorize them and you start every game with a strong position. The rest is checker play, probability, and the doubling cube. Play backgammon on Clasica Games and practice the openings until they feel automatic. For more board games, browse the board games category.

References

Share this article: