Last updated: March 29, 2026
Draw one continuous loop around numbered cells, using each clue to decide how many edges belong to the loop.
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Slitherlink is one of Nikoli's original loop puzzles and first appeared in Puzzle Communication Nikoli issue 26 in June 1989. The grid gives you dots, numbered cells, and one job: draw a single closed loop. A clue tells you how many sides of that cell belong to the loop. The puzzle trains local counting and global shape control at the same time. Short segments must eventually become one loop, with no branches and no separate cycles. Start drawing edges and closing gaps.
A cell marked 0 cannot use any of its sides. Marking those four non-edges may force nearby 3 cells to use their remaining sides.
A dot already has two line segments. Every other edge touching that dot must be marked unused, or the loop would branch.
Four segments almost close a tiny square, but many clues remain outside it. Leave one side open until the main loop can include the rest of the grid.
Play Slitherlink online for free. Draw one loop, satisfy every clue, and use non-edge marks to prevent branches and early cycles. Small grids are best for learning the core patterns.
| Version | Difficulty | Players | Typical Time |
|---|---|---|---|
| Small Slitherlink | Easy | 1 | 5 to 10 min |
| Standard Slitherlink | Medium | 1 | 10 to 20 min |
| Large Slitherlink | Hard | 1 | 20 to 35 min |
| Extra Large Slitherlink | Expert | 1 | 30 to 60 min |
No. The final answer must be one continuous loop.
Exactly three of the four sides around that cell must be line segments.
Non-edge marks stop branches and help nearby numbered cells reach their exact counts.
Before closing any cycle, check whether every numbered cell can still connect to that same line. If a small square or corner loop would shut itself off from the rest of the grid, leave one edge unused. Good Slitherlink play alternates between satisfying local clues and asking whether the growing line can still become one final loop. At each dot, two used edges complete the path through that dot, so mark all other touching edges as unused.
Slitherlink is a compact loop puzzle with rich logic. Count edges, block impossible sides, and keep every segment part of one final loop.
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