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Nikoli introduced Akari, also called Light Up, in Puzzle Communication issue 56 in 2001. The puzzle asks you to place bulbs on a grid so every open square receives light while numbered walls see exactly the required number of bulbs. Each bulb shines horizontally and vertically until a wall blocks the beam, and no two bulbs can see each other. Solving Akari trains spatial reasoning and constraint satisfaction. Place your first bulb and light up the grid.
A 0 wall sits near the top-left corner. Mark all four adjacent cells as safe, then place a bulb in the nearest open cell to light that region.
A 2 wall has exactly two open neighbors. Place bulbs in both cells. The beams light several rows and eliminate candidates across the grid.
One dark cell remains between two walls. Only one open cell can hold a bulb to light it. Place the bulb and confirm no wall number is violated.
Play Akari online for free on Clasica Games. Click open cells to place bulbs, watch the grid light up in real time, and remove bulbs with a second click if you make a mistake. No download or account needed. Start a puzzle and light your first row.
| Version | Difficulty | Players | Typical Time |
|---|---|---|---|
| Easy | Beginner | 1 | 2 to 5 min |
| Standard | Intermediate | 1 | 5 to 15 min |
Yes. The rule only forbids two bulbs seeing each other along an unobstructed row or column. Diagonal contact is legal.
No bulb can occupy any of the four cells directly adjacent to that wall. Mark them safe immediately.
Yes. A bulb's beam stops at any wall cell, so light does not pass through walls to the other side.
Well-constructed Akari puzzles from publishers like Nikoli are designed to be solved by deduction without guessing. Some computer-generated grids may require trial and error.
Akari turns a grid into a lighting puzzle. Read the wall numbers, place bulbs that illuminate without conflict, and watch the board glow cell by cell. Start a free puzzle and light up your first grid.
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